Tuesday, October 03, 2006

Sim Life/ Hail Ants

**Insane Rant**

I recently found an old catalogue of Maxis games back in the PC transition stage, when Sim City 2000 was king and a whole slew of different Sim games were on the way. Ranging control from ants, cities, islands, and even animal evolution, I came to the conclusion that all simulations contain elements that are innately sinister. For all of your creative exploits, there were an equal number of destructive methods with hich you can undo all your hard/easy work. The metal cycloptic terror from Sim City, sending your ants to the spiders, making your created species a combination of really bad parts. Even popular game 'The Sims' has super potential to mess with artificial life (my brother enjoys the torment of no beds or lit fireplaces next to beds). These simulations of supreme control over a certain realm can better show the innate psyche of a person's mind than a 1st-person shooter in my opinion because there are options that easily cater to both.
Facing imps with chainsaws in Doom or nuking out other civilisations in Civilization? Clearly those who choose domination victories are the most evil of us all.

**/Insane Rant**

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